Tools

Build a Boss Progress Tracker

Markdown checklists for named zones, three-star backlog, skills/slots, Endless ranks, and rebuild decisions.

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Progress Tracker

Use this Progress Tracker to keep [ENDLESS] Build a Boss progression honest. taapr studios’ Ro2D loop—buy guns, lasers, and armor; clear 75 levels across 10 named zones (Scrapyard → First Light); earn cash and gems; chase 3 stars; fund skills/slots; optionally climb Endless—is easy to play on vibes and hard to finish on memory. These printable / markdown checklists turn a long campaign into short, tickable lists. Pair with the Build Checklist for pre-fight decisions and the Tools Hub for workflows.

Released 22 August 2026 (place 121716260544429). Servers max 10 players. No promo codes yet (Codes Hub). No rebirth—track real systems only.

How to use this tool page

  1. Copy a section into Notes, Notion, Google Docs, or a paper printout.
  2. Update after each farm block or wall push—not once a week.
  3. Keep one active farm level and one star target at a time.
  4. Link failures to Rebuild vs Upgrade instead of random shop spam.
  5. Re-check Updates / Patch Notes if numbers suddenly feel wrong.

This is not an in-game HUD mod and not a script. It is a player planning tool.


1) Ten named zones — clear tracker

Mark each zone when you can reliably clear its levels (not when you merely peeked). Badge signals in parentheses.

  • Scrapyard (SCRAP KING) — early teaching
  • Frostlands (FROST WARDEN)
  • Hive (HIVE MOTHER)
  • Magma Pit (MAGMA TYRANT) — mid specialization starts
  • Geode (GEODE HEART)
  • Void Gate (VOID GATE)
  • Drowned Works (DROWNED WORKS)
  • Bone March (BONE MARCH) — late pressure
  • Green Rot (GREEN ROT)
  • First Light (FIRST LIGHT) — campaign finish line

Notes line: highest comfortable zone ______ · wall zone ______ · date ______

Pacing help: Zones & Levels Walkthrough. Early bands tolerate hybrids; mid/late want named archetypes (Best Builds).


2) Seventy-five clears — batch checklist

You do not need 75 named rows on day one. Use batches of five and tick when the batch is consistently clearable.

  • Levels 1–5
  • Levels 6–10
  • Levels 11–15
  • Levels 16–20
  • Levels 21–25
  • Levels 26–30
  • Levels 31–35
  • Levels 36–40
  • Levels 41–45
  • Levels 46–50
  • Levels 51–55
  • Levels 56–60
  • Levels 61–65
  • Levels 66–70
  • Levels 71–75

Stuck batch: ______ · fail mode (DPS / pierce / armor / piloting / economy): ______

If economy is the fail mode, stop pushing and open Cash & Gems Farming.


3) Three-star backlog

List levels that are clearable but not yet 3 stars. Cap the active backlog at five so you do not thrash.

Level / name noteCurrent stars (1/2)Blocker (time / HP / DPS / reads)Next change

Rules of thumb from How to Get 3 Stars:

  • Only star-grind levels you already clear.
  • Change one variable per attempt block.
  • Prefer readable archetypes on mobile if fight tells are hard to see.

Stars completed count (optional tally): ______ / 75


4) Skills, slots, AFK, Endless

Track the systems that sit beside the part shop:

  • Skills path named (toward FULLY WIRED): ______
  • Last skill bought + why: ______
  • Slot goal (CROWDED / LAND OWNER / Full Unlock?): ______
  • Daily Claimer streak OK this week
  • AFK overnight parked this week (OVERNIGHT FARM progress)
  • Endless best rank noted: Top 50 / 25 / 5 / 1 / none yet
  • Last Endless fail mode: spike / density / DPS / piloting / economy

Deep dives: Skills & Slots, AFK & Dailies, Endless Mode, Game Passes.


5) Farm printer — level & currency log

Treat your farm level like a printer: it should spit cash (and sometimes gems) on demand.

  • Active farm level identified: ______
  • Named zone of farm: Scrapyard … First Light / band: early / mid / late
  • Archetype locked for farm block: Glass Cannon / Fortress / Piercer / hybrid (early only)
  • Target cash this block: ______
  • Gems reserved (not for impulse): ______
  • Block length (15–25 min recommended): ______
  • Purchases allowed this block: 0 / 1 part / 1 skill / 1 slot (circle)

After block

  • Cash gained (approx): ______
  • Deaths: ______
  • One lesson: ______
  • Next purchase role: Gun · Laser · Plate Armor · skill · slot · none

Run Build Checklist before the purchase so the printer’s output is not wasted.


6) Rebuild log

Every serious scrap deserves a line. Pattern from Rebuild vs Upgrade:

DateFrom archetypeTo archetypeWhy (fail mode / patch / clutter)Cash/gems spent afterResult

Rebuild rules reminder

  • Early (Scrapyard–Hive): rebuild freely to learn.
  • Mid (Magma–Drowned): rebuild when identity is mush or two upgrades failed.
  • Late (Bone–First Light) / Endless: rebuild on identity failure; upgrade on pure numbers.
  • Never gem-panic mid-scrap. No rebirth bailout exists.

7) Weekly review (10 minutes)

Once per week (or after a patch):

  • Named-zone tracker updated
  • Clear batches updated
  • Star backlog trimmed to ≤5 active
  • Farm printer still efficient (if not, pick a new farm level)
  • Skills/slots/AFK/Endless section updated
  • Rebuild log has reasons, not vibes
  • Parts Tier skimmed if shop felt different
  • Codes checked (still none as of Sep 2026 unless the hub changed)
  • Group shout skimmed on taapr studios

Share wins with friends using etiquette on Community—roles and bands, not scam links.


8) Printable mini sheet (copy block)

BUILD A BOSS — SESSION SHEET
Date: ________
Goal: farm / first clear / 3-star / skill-slot / Endless / rebuild
Named zone: Scrapyard … First Light ________
Farm level: ________
Wall / star / Endless target: ________
Fail mode last fight: DPS / pierce / armor / piloting / economy
Archetype: Glass / Fortress / Piercer / hybrid
Cash before → after: ________ → ________
Gems before → after: ________ → ________
One change made: ________
Result: ________
Next session: ________

Keep this beside Getting Started if you are still learning the loop, or beside How to Build when placement is the weak link.


Tick boxes until the campaign feels smaller than 75 levels. When your farm printer, star backlog, skills/slots log, and rebuild log agree, Build a Boss stops being a blur of shop taps and starts being a finishable project.

FAQ

Frequently Asked Questions

Quick answers for Build a Boss players.

Is this an in-game tracker?

No. It is a wiki planning tool—copy the markdown checklists into your notes or print them. Your Roblox account still holds real progress.

What zone names should I track?

Scrapyard, Frostlands, Hive, Magma Pit, Geode, Void Gate, Drowned Works, Bone March, Green Rot, and First Light—with their badge signals.

Do I need to track all 75 levels by name?

Batches of five are enough for most players. Add named rows only for stubborn walls or star backlogs.

How is this different from the Build Checklist?

Build Checklist is a pre-fight go/no-go gate. Progress Tracker is the long-term zone, star, skills/slots, Endless, farm, and rebuild log.

Should I track gem spends and AFK?

Yes. Gems are scarce, and Overnight Farm / Daily Claimer income should be spent with a note—see AFK & Dailies.